Climb 2 - Homepage

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Contents of this page


What is Climb 2

Climb 2 is a jump and run game developed in Java ME for MIDP 2.0 compatible mobile devices.

Climb 2 is freeware. It may be distributed by anyone as long as this page is linked and no profit is made.

Climb 2 runs on any MIDP 2.0 compatible device with a minimum display resolution of 176*208 pixels. Examples for such devices are Nokia 6600, Nokia N92, nGage, Panasonic X700, Siemens SX1, Samsung SGH-D730, and many more.

The actual Climb 2 version is Climb 2 v1.04 (realeased 5th December 2005) and may be downloaded here (jad).


Installation

In order to install the game just send the file Climb2.jar to your mobile device (infrared, bluetooth,...) and perform the installation on your device. Climb 2 may be installed on any MIDP 2.0 compatible device.


Game Help

Goal

The goal is to earn as many points as possible, in order to get the first place in the highscore list.

Game Over

The game is over when Spot falls into the water or into the abyss.

Controlls

Spot can move left and right and can jump. The faster Spot is, the higher he will jump (he is even able to jump 3 platforms high). Spot's speed will decrease drastically when he changes his direction in air. Collision with the side-walls will change spots direction without decreasing his speed.

Score Points

Following kinds of earning points exist

Time

The game consists of levels with 100 platforms each. Reaching the next 100th platform before time is running up will score bonus-points. For the next level you will have less time than for the previous one.

Water

The water level is increasing permanently, but its rising speed differs. The less time is remaing on the counter, the faster the water will rise. Also, each time you complete a combo, its rising speed will decrease a bit.


Combos

The most important feature in this game are the combos. You get earned multiplicators for outstanding combos. When the combometer falls to zero, the multiplicators will add to the score points. The comboometer falls continuously, but will be filled with every combo you perform.

Explanation of some of the Combos:

More Combos:

Explanation of events:


Version History

Changes in v1.04 (5th December 2005)

Changes in v1.03 (10th April 2005)

Changes in v1.01

Changes in v0.9.1(.05) beta

TODO for future releases


Kontakt

Any feedback recommended:
Fatih Coskun,
fatih.coskun@stud.ifi.lmu.de.