Climb 2 - Homepage
(This page in german)
Contents of this page
What is Climb 2
Climb 2 is a jump and run game developed in Java ME for MIDP 2.0 compatible mobile devices.
Climb 2 is freeware. It may be distributed by anyone as long as this page is linked and
no profit is made.
Climb 2 runs on any MIDP 2.0 compatible device with a minimum display resolution of
176*208 pixels. Examples for such devices are Nokia 6600, Nokia N92, nGage, Panasonic X700, Siemens SX1, Samsung SGH-D730,
and many more.
The actual Climb 2 version is Climb 2 v1.04 (realeased 5th December 2005)
and may be downloaded here (jad).
Installation
In order to install the game just send the file Climb2.jar
to your mobile device (infrared, bluetooth,...) and perform the installation on your device.
Climb 2 may be installed on any MIDP 2.0 compatible device.
Game Help
Goal
The goal is to earn as many points as possible, in order to get
the first place in the highscore list.
Game Over
The game is over when Spot falls into the water or into the abyss.
Controlls
Spot can move left and right and can jump. The faster Spot is,
the higher he will jump (he is even able to jump 3 platforms high).
Spot's speed will decrease drastically when he changes his direction
in air. Collision with the side-walls will change spots direction without
decreasing his speed.
Score Points
Following kinds of earning points exist
- Climbing platforms: You get 1 point for every platform you climb
- Time-bonus: Every 100th platform will score 100*timeleft points
- The most points are earned through Combos
Time
The game consists of levels with 100 platforms each. Reaching the next 100th platform
before time is running up will score bonus-points. For the next level you will
have less time than for the previous one.
Water
The water level is increasing permanently, but its rising speed differs.
The less time is remaing on the counter, the faster the water will rise. Also, each time you
complete a combo, its rising speed will decrease a bit.
Combos
The most important feature in this game are the combos. You get earned
multiplicators for outstanding combos. When the combometer falls to zero,
the multiplicators will add to the score points. The comboometer falls
continuously, but will be filled with every combo you perform.
Explanation of some of the Combos:
- Eagle (multiplicator 1):
Jump(x) Land(x+2)
- Sharky (multiplicator 2):
Jump(x) Land(x+3)
- Foxy (multiplicator 3):
Jump(x) Collide Land(x) Jump(x) Land(x+2)
- Woody (multiplicator 6):
[Jump(x) | Land(x)] Land(x-1) Jump(x-1) Land(x+1)
More Combos:
- Wally (multiplicator 4) (similar to Foxy)
- Doggy (multiplicator 8) (similar to Woody)
- Catty (multiplicator 4)
- Triple Eagle (multiplicator 3)
- Double Sharky (multiplicator 4)
- Same Eagle (multiplicator 4)
- Same Sharky (multiplicator 6)
- ...
Explanation of events:
- Jump(x): Jump from platform with number x
- Land(x): Land on platform with number x
- Collide: Collision with side-wall
- [Jump(x) | Land(x)]: Jump or land from/on platform with number x
Version History
Changes in v1.04 (5th December 2005)
- New combo-system introduced (see combos)
- Bugfix: Messages in the middle of display were not visible
- The game now is developed and tested for more mobile devices.
It runs on any device, which is JavaME MIDP 2.0 compatible and
has a display resolution of at least 176*208 pixels.
- Sourcecode refactore for better performance and maintainability
Changes in v1.03 (10th April 2005)
-
Improved ball animation
-
Changes point system. One gets much more points now. This was neccessary
before introducing the combo-system, which is coming in next release.
-
Scoring points is animated now
-
New combo animation
-
Control settings may be changed individually now
-
Bugfix: Highscore list works again
Changes in v1.01
- Renamed the game to Climb 2
- Titlescreen changed
- Made new images for ingame-graphics
- animated ball
- animated water
- nice background and platforms
- Performance improved a lot
- Replaced MIDP 1.0 code with MIDP 2.0 code
Changes in v0.9.1(.05) beta
- Settings menu removed (was not used)
- Highscore list improved
- Titlescreen fits in 208 pixel now (was too large)
- Changed contrast in background
- Changed contrast in popup messages
- Changed contrast in score panel
- Adjusted scoring
- Tale of the ball is transparent now
- Megajump-tale consists of circles instead of rectangles
- Changed name of midlet in Climb (was ClimbSuite)
TODO for future releases
-
Add combo bonusrounds
-
Sound and music
-
more animation
-
add megaspeed
Kontakt
Any feedback recommended:
Fatih Coskun,
fatih.coskun@stud.ifi.lmu.de.